It's easy to get carried away :-) You can simply start animations of scale, XYZ location and XYZ angles and then change speed and/or direction of each variable. You can reverse the direction when reaching the boundaries of the screen. The butterfly flaps its wings with a quick rotation about its Y-axis. Flies being what they are, we occasionally flip the direction at random, too. The 'Adjust Rotation to Direction of Movement' command keeps things pointing the 'right' way. |